Potentials, divided into the classifications of Personal and Battle Potentials, are special abilities each character has that either strengthen or weaken the character affected by them. Certain potentials require other characters to be around the affected character.
Note: These are listed in no particular order and it is recommended that people using the site use their search function to find the skill they are looking for.
 Personal Potentials
Personal potentials vary from person to person, as their name implies and mostly draw off of character quirks and attitudes. They vary in effect from gathering courage around friends to a fear of heights to even racial prejudice. Most of the main characters have positively-geared potentials while the others vary. Unlocking new personal potentials is as simple as using the character, bar some that require certain conditions to be fulfilled or certain missions to have been beaten.
Nature Lover - Being around nature makes the character's heart soar, bringing about a boost in their abilities. Affects the characters with this if they're on grass and around trees.
Calm Heart - Unshaken even when surrounded by foes, he remains calmly in command, enjoying a boost in his parameters
Power of Love - Any time Alicia is at his side, he is filled with the warmth of their love, boosting his abilities.
Metal Head - The smell of iron clears the head, leading to a boost in attack power.
Good Buddy- Being around close friends makes even the battlefield a little cheerier, boosting their attack power.
Born Leader - Having allies nearby sparks a sense of responsibility that leads to a natural boost in defensive ability.
Darcsen Pride - Pride in fighting alongside his Darcsen brethren drives up his attack parameters when they're nearby.
Country Bred - Standing on bare dirt leads to a boost in concentration, raising accuracy.
Maternal - When any of her close friends are nearby, the desire to protect them drives all of her abilities up.
Mysterious Body - Always a fast healer for some reason, she occasionally notices that she's completely recovered from injury.
Valkyria - The awesome power of the Valkyrur awakens within her when her HP falls below half-full.
Child of Nature - Paved roads feel strange and cold, leading to discomfort and lowered defense.
Bug in a Rug - Cozy places like trenches seem calming, and give a boost in attack power
Bloodthirsty - Their natural aggression gives them a chance of attacking twice in a row
Meadow Bred - Standing in a grassy field helps them relax, enhancing their defense.
Fancies Women - Having women around makes them want to look good, making them shoot with greater accuracy.
Claustrophobic - Tight spaces like trenches create a suffocating feeling, leading to a drop in attack power.
Chronic Fatigue - Simply moving is so tiring that they are occasionally unable to do anything afterward.
Stealth - Defenses are strengthened when in hiding.
Desert Allergy - An allergy to dust and sand leads to a steady drain of HP while in a sandy area.
Chatty Cathy - Whenever a close friend is nearby, they just can't help but chitchat, a distraction that lowers their accuracy.
Trooper Killer - Confidence that they can best any shocktrooper grants a boost in attack abilities.
Energetic - Having full HP leaves them full of pep and ready to go, including enhanced evasion abilities.
Evasion Boost - They have a set probability of enjoying enhanced evasion abilities.
Metal Allergy - Proximity to metals causes an acute rejection reaction that leads to a steady drain of HP.
Fancies Men - Having men nearby makes them happy, leading to enhanced accuracy when firing.
Show-Off - Being sighted by multiple enemies makes them want to show off, upping their defense.
Neat Freak - Worries about dirt stains leads to distraction and a decrease in accuracy.
Darcsen Bond - Having brethren close by to protect stirs enhanced defensive abilities.
Camp Defender - Bent on protecting the camp by sheer force of will, they naturally become better at evading attacks.
Stonewall - Crouching down puts them in full-on guard mode, leading to improved defensive abilities.
Aichmophobic - Deathly afraid of pointed objects, being around lancers' weapons makes them hyperventilate, steadily losing HP.
Impatient - Hiding from view causes them to quickly get antsy, causing a drop in defensive abilities.
Skilled Assassin - If able to successfully land an attack without being noticed first, attack power and evasion both rise.
Full HP Recovery - They have a chance of recovering all of their HP after attacking.
Camaraderie - Having allies of the same unit class nearby puts them at ease, raising their natural evasion.
Bad Back - Bending over to crouch puts a strain on their weak back, causing a drop in defense.
Welkin Hater - Having Welkin around is a drag, causing a drop in firing accuracy.
Sighting - Accuracy is improved after sighting an enemy.
Klutz - Remembering to load ammo into their weapon sometimes completely slips their mind
Trooper Hater - For whatever reason, shocktroopers aren't their thing. Attack power is lowered against Shock Troopers.
Desert Bred - Standing on loose sand sharpens awareness, leading to improved evasion.
Under Pressure - Being the very last to take action gives them a crushing sense of pressure that hinders accuracy.
Welkin Lover - Just knowing that Welkin is nearby gives confidence and a boost in firing accuracy.
Rosie Lover - Just knowing that Rosie is nearby gives confidence and a boost in attack power.
Pollen Allergy - Heavy pollen allergies mean a steady drain of HP when standing near too much plant life.
Runner's High - Having less than half-full AP brings them an adrenalin rush that leads to increased defense.
Strong-Willed - Plowing through oncoming fire by sheer force of will, she takes lessened damage from interception fire.
Big Sister - She just can't abandon her fellow shocktroopers, if any are nearby, her abilities are enhanced.
Scout Killer - Confidence that they can best any scout grants a boost in attack abilities.
Acrobat - High places excite them, yielding a boost in their attack power.
Challenge Lover - Charging into the face of enemy fire creates a rush of adrenaline that enhances attack power.
Indecisive- Too many enemies in the surrounding area make for too many targets. Unable to decide, their accuracy drops.
Damage Boost - Attack power against human targets is boosted a set percentage of the time.
Phoenix - They have a set chance of returning to life with full HP when their HP reaches zero.
Lancer Killer - Confidence that they can best any lancer grants a boost in attack abilities.
Tank Lover- Standing near tanks makes them happy, driving up their attack abilities.
Imp Hater - Pure hatred for the Empire yields a boost in accuracy.
Daredevil - Innate combat instincts awaken when surrounded by several enemies, granting enhanced accuracy.
Pessimist - Having less than half-full HP makes them throw away hope for the future, meaning lessened defense.
Jam Jinxed - Born under an unlucky star, they are especially susceptible to weapon jamming.
Hard Worker - A disciplined work ethic occaionally enables them to take a second action after attacking.
Shut-In - When holed up in camp, they cease to pay attention to the world outside, causing a drop in defense.
Outcast - Having allies of the same unit class nearby puts them on edge, lowering their evasion abilities.
Panicky - Charging into the face of enemy fire makes them panic, decreasing attack power.
Rosie Hater -Having Rosie around is a drag, causing a drop in attack power.
Lonely - Loneliness soon sets in when no allies are nearby, leading to decreased evasion ability.
Starting Dash - Firing acccuracy is boosted during the first three turns of the operation.
Sadist - Inflicting pain on others fills them with a sublime sense of pleasure, upping anti-personnel attack power.
Frail Body - Having less than half-full AP makes them feel totally exhausted, leading to decreased defense.
Stage Fright-Being sighted by multiple enemies puts them on the spot, making them too afraid to move.
Tank Hater - They feel uncomfortable around tanks, and their attack power suffers as a result when standing near one.
Loyal Teammate - When surrounded by allies, he feels the drive and enrgy to work that much harder, enjoying a boost in abilities.
Big-Hearted - His insurmountable spirit is enough to call him back from death, reviving him after his HP reaches zero.
Veggie-Maniac-Any time his feet touch the bountiful earth, his love of veggies drives his parameters up.
City Kid - Standing on paved roads reminds them of the city, making them feel right at home and upping their defense.
Lone Wolf - Having allies nearby is a distraction that causes a drop in evasion ability.
Misogynist - Having women nearby tirggers a constitutional loathing so powerful it lowers accuracy.
Stand Ready - Defense receives a boost when they enter the range of enemy interception fire
Super Anti-Armor -Their attack power against tanks is greatly boosted a set percentage of the time.
Darcsen Hater - Even just being around Darcsens makes them nauseous, leading to a decrease in defense.
Night Blind - Unable to see well in the dark, they're quick to panic at night, meaning a loss in accuracy when firing.
Bully - Roaming around with a pack of allies makes feel like a big shot, boosting firing accuracy.
Cocky - Having full HP makes them get overconfident, leading to a decrease in evasion.
Intimate Company - Having only a few allies nearby gives them a strange sense of adventure that leads to improved accuracy.
Mooch - When ammo stores run out, they manage to scrounge some up from somewhere or other.
Largo Hater - Having Largo around is a drag, causing a drop in attack power.
Scout Hater - For whatever reason, scouts aren't their thing. Attack power is lowered against scouts.
Slow Starter - Their true abilities come to the surface only after five turns have gone by.
Engineer Killer - Confidence that they can best any engineer grants a boost in attack abilities.
Lucky - Pure luck is occaisonally enough to narrowly avoid taking critical damage.
Fatalist - When HP reaches a single digit, they dive headlong into despair, causing lowered firing accuracy.
Moody - Fickle to the core, they sometimes don't feel like doing anything, even when commanded.
Head-Lit Deer - When faced with an enemy counterattack, sheer terror sometimes prevents them from evading.
Masochist - Having less than half-full HP makes them inexplicably happy, granting a boost in defense.
Man Hater - Having men nearby triggers a constitutional loathing so powerful it lowers accuracy.
Maintenance Lazy - A lackluster commitment to weapons maintenance occasionally leaves them unable to attack.
Rear Guard - Being the very last to take action gives them a strong sense of responsibility that boosts attack power.
Unlucky - Sometimes Lady Luck abandons them completely, leaving them unable to inflict critical damage to their target.
Never Say Die - When HP reaches a single digit, their warrior's spirit burns brightest, granting raised accuracy.
Coward - Having enemies nearby terrifies them, hindering accuracy when firing.
Sniper Killer - Confidence that they can best any sniper grants a boost in attack abilities.
Acrophobic - High places make them intensely uncomfortable, causing a drop in their attack power
My Way - Having no allies nearby lets them think clearly, improving their evasive skills.
Ammo Worries - After the last bullet is fired, anxiety sets in causing a drop in attack power.
 Battle Potentials
Battle potentials are skills beaten into a soldier through sweat, blood and tears. The merciless regimen of the Drill Instructor earns a new battle potential every few levels for each of the different classes.
These potentials are almost always helpful and the best are usually the last earned.
Perfect Dodge - Cat-like reflexes allow them to consistently dodge enemy counterattacks.
Backup Sniping - All attack parameters enjoy a boost when shooting with no one else nearby.
Super Accuracy - Firing accuracy is greatly boosted a set percentage of the time.
Stealth- Defenses are strengthened when in hiding
Chameleon - When hidden from view, they can remain calm, cool and collected, leading to stronger defense.
Kamikaze - Both accuracy and evasion receive a boost when HP drops to a single digit.
Melee Skills - Firing accuracy is improved when an enemy is nearby.
Ambush Spotter - Enemy units in hiding can be spotted from the same distance as a scout.
Neutralize - Attacks have a set chance of preventing the enemy from counter attacking.
Ultimate Damage - Parameters relating to anti-personnel attacks are permanently greatly enhanced.
Undercover Fire - When crouching, their attack power is boosted.
Mid-Range Skills - Firing accuracy is improved when no enemies are in the immediate vicinity.
Fearless Will - Attack power and defense increase when they enter the range of enemy interception fire.
Super Damage - Attack power against human targets is greatly boosted a set percentage of the time.
Anti-armor Boost - Their attack power against tanks is occasionally increased.
Poison Tolerance - An acquired tolerance to toxins renders them immune to status ailments.
Tank Destroyer - Attacks against tanks have a chance to deal a lethal blow.
Tank Slayer - When near two or more tanks, they receive a boost to attack-related parameters.
Dbl. Tank Damage - Attacks have a chance to deal damage to both tank body and tread HP.
Ammo Refill - They have a set chance of recovering all ammunition after attacking.
Extra Shot - They can occaionally follow up an attack by loading one more round of ammunition.
Ult. Anti-armor - Their attack power against tanks is permanently greatly enhanced.
Nocturnal -Their keen eyes pierce the dark of night, allowing for visibility equal to that in the middle of the day.
Dud Mine - Land mines have a set chance of not exploding when tripped.
Double Action - They have a set probability of being able to take two actions consecutively.
Super Defense - Defensive abilities are greatly boosted a set percentage of the time.
Repair Boost - Repairs performed on tanks have a chance of restoring an increased amount of HP.
Resist Counters - Damage taken from enemy counterattacks is lessened a set percentage of the time.
Super First Aid - The healing powers of Raganid (L) are occasionally increased.
Ultimate Defense - Defensive abilities are greatly enhanced on a permanent basis.
Accuracy Boost - Firing accuracy is boosted a set percentage of the time.
Roof Hunter - Both evasion and attack power are enhanced when firing up at an elevated target.
Critical Shot - A set percentage of the time, all shots that connect deal critical damage.
Nest Master - Shooting from a position at the top of a ladder grants increased attack power.
Super Accuracy - Firing accuracy is greatly boosted a set percentage of the time.
Eagle Eye - The zoom-in capability is enhanced a set percentage of the time.
Invincible - Enemy attacks occasionally deal no damage.
Penetrator - Their attacks can occasionally ignore the target's defenses.
Ult. Accuracy - Their firing accuracy is greatly enhanced on a permenant basis.
Undodgeable Shot - Attacks have a set probability of being impossible for enemies to evade.
First Aid Boost - The healing powers of Ragnaid (S) are occasionally increased.
Resist Crossfire - Damage taken from enemy interception fire is lessened.
Double Movement - They have a chance of being able to move twice consecutively.
Power Scout - Sighting five or more enemy units grants a boost in both evasion and attack power.
Third Eye - Defensive instincts kick in, offering a chance to avoid any critical damage from enemy counterattacks.
Ultimate Evade - Evasion skills are greatly enhanced, on a permanent basis.
Demolitions Man - Attacks using grenades have a set chance of dealing more damage than normal.
Super Repair - Repairs performed on tanks have a chance of restoring a greatly increased amount of HP.
Super Evasion - Evasion skills have a chance of being greatly enhanced.
Concentration - Through intense focus, they are occasionally able to make all shots hit a single point.
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